Today I had time to play just one game down in the Bunker at Adobe (yes, my workplace is that cool). Recently in the AHGL competitive games, I’ve been running Rumble in mid lane as opposed to top like I normally do. He seems like an odd champ for me to pick considering my mechanics for last hitting really suffered when I would only play the support role. Rumble’s kit simply doesn’t jive well with those who have trouble getting minion kills. However, my style as a utility player works extremely well with Rumble’s ultimate ability, that blessed Equalizer. In this match, I went up against a Lux who had the poke and harass to keep me down during the laning phase, but some clutch uses of my ultimate turned around a team fight on my mid-lane tower, scored a blind dragon kill when we had no chance to contest it, and secured a baron kill to drive the rest of the game. Fun times!
At the end of Season 3 in the After Hours Gaming League, the second division in the League of Legends B-League was faced with quite the conundrum: a five-way tie in win/loss ratios (4-6 for the curious). Unfortunately, with the playoffs scheduled to take place the very next week, the event organizers and teams did not have the time to play tiebreaker matches since all these folks have full-time day jobs to worry about. So what is a quick way to sort out the few teams that will be able to go on to the playoffs from those that won’t? Co-op vs AI speed runs, of course!
Even though I don’t post about my games every day, I do get a chance to play practically every day. This helps me practice and prepare for the Adobe team matches in the AHGL. I played this round today during lunch, and thus continued my branching out and playing different roles. I had hoped to make it through a promotion series to the Gold tier, and I still have enough time as of this writing, but we’ll see if I get enough wins in to make it happen.
On Friday night Adobe (2-4) faced off against another AHGL League of Legends team with a winning record, this time versus Rockstar Games. They held a similar record (4-2) compared to Pipeworks, but their skill levels and coordination seemed to be a cut above most of their competition. I always feel a little apprehensive about playing against these companies that are gaming-centric, mainly because those employees are also gaming-centric and have a higher likelihood of being really good at the game. Spoilers to follow…
Last night team Adobe (1-4) played a best of one match versus Pipeworks (4-2). When doing research on the team, we were a bit surprised to see not a lot of experience come out from their players and yet they still had a winning record. But then we took a look at their opponents for the first four games, and it looks like they faced off against much weaker teams than what Adobe had to deal with. Spoilers to follow… Continue reading →